

It’s not like it was a perfect year – we still saw the now-too-common tradition of Vita versions of localized games being skipped, with some key examples including Digimon World: Next Order Dragon Quest Heroes II and Nights of Azure 2 – all of which were very disappointing for fans given the games themselves were fairly well received. handled their own localization of Strange of Sword City Revisited while Rising Star Games published the critically-maligned Drive Girls. Atlus not only managed to release a Vita-exclusive game (The Caligula Effect) but also brought two physical versions of the Utawarerumono duology Gaijinworks finally released Summon Night 6 Experience Inc.
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Some companies had a quieter year than normal but still managed to show up – for example PQube released Chaos Child while Square Enix eventually released their much-delayed port of Romancing Saga 2.Īs with so many years of Vita’s life though, 2017 was also full of surprises.

Sword Art Online alongside an Asian-English version of Super Robot Wars V. SEGA brought Valkyria Revolution IFI released Hakuoki: Kyoto Winds and Mary Skelter Nightmares while Bandai-Namco handled Accel World vs. There was plenty more too – they brought Kadokawa’s God Wars: Future Past went nuts on Touhou titles Burst Battle Double Focus and Genso Wanderer plus the latest Cladun game and the bonkers Tokyo Tattoo Girls, making it a stonking 12 months.Įlsewhere, there was plenty going on. They localized sequels to beloved early Vita titles – DanganRonpa V3 Demon Gaze 2 Operation Babel: New Tokyo Legacy and Yomawari: Midnight Shadows, all of which received physical releases. Undoubtedly, the year belonged to NISA though, who just went crazy in a way I’ve never seen before. Speaking of otome, Aksys Games also went all out on Vita during 2017 bringing multiple of their own ( Bad Apple Wars Collar x Malice Period Cube) as well as Falcom’s Tokyo Xanadu a Vita-native port of The Nonary Games and Ninja Usagimaru: Two Tails of Adventure. They weren’t the only company going all-out at the start of the year – XSEED brought Fate/Extella: The Umbral Star in January followed by Akiba’s Beat in May (they seemed to stop all support soon after, but hopefully their 2018 teaser does indeed include a Vita otome title). Sadly they unceremoniously dropped the console altogether after Toukiden, but there were still a heck of a lot of games released before that point.
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For starters we saw Koei-Tecmo dominate the early months with things like Atelier Shallie Plus Atelier Firis Berserk and the Band of the Hawk Dynasty Warriors Godseekers and Toukiden 2. So riding off a strong lineup at the end of 2016 with big titles like God Eater 2: Rage Burst Steins Gate 0 and World of Final Fantasy, Vita carried this momentum on into 2017 with a fantastic selection of Japanese games from a variety of publishers showing the handheld was still a viable place for software. Highlights of 2017 – continued prominence of localizations Yet even without this, there’s enough already planned to ensure that every kind of gamer will find at least something to enjoy. It’s undeniable that the launch of Nintendo’s Switch has taken a lot of the remaining wind out of Vita’s sails – while Sony’s handheld was already somewhat winding down at that point, the fact that Switch has hit the ground running in terms of sales has meant that many independent developers and Japanese publishers have jumped at the chance to develop for the more powerful console at the expense of Sony’s machine.Ĭonsidering that I had wondered when writing my previous article whether there would be anything to talk about with Vita at this point, it’s done a great job with releases in 2017 and looks set to have a good 2018 too – that hopefully will only improve with surprises throughout the year. It’s interesting to look back over what I predicted 12 months ago as much of it has relevance to where Vita is today as well as where it’ll (likely) be in 12 months time.


It proved to be very popular and it was a lot of fun to write, so I jumped at the chance to write a new entry – especially with the console’s year drawing to a close but plenty still lined up for 2018, meaning there’s still a lot for me to talk about. A year ago, I wrote an article recapping Vita’s 2016 as well as musing on what 2017 might bring for the handheld.
